There is a lot of noise in the training world about mobile devices, how we deliver training to them, and the impact they have on how colleagues learn and support themselves. But what about the impact they have on how an instructional designer works? What apps do they use, and why? A colleague and I… Read more »
Posts Categorized: performance development
The end of the classroom participant guide? Part 2
In my first post of this series I listed some reasons I think we may be nearing the end of the classroom participant guide. Today I’m going to talk a little about the budget question. While it is being reported that spending on training is on the rise, this comes after years of declining or… Read more »
The end of the classroom participant guide? Part 1
Have we reached a tipping point in the design of classroom training materials? Are we seeing the end of the participant guide? I think we are. Why? Budgets are being cut. Companies are going green. Brain based learning is becoming a focus. Technology is finally making it possible. The pace of change makes maintenance of… Read more »
Training and Performance Support Video Game Style
No, this is not another post on the benefits of gamification or gaming as a training tool. Plenty of others have covered or are covering those topics. I’m taking a different look at this. If you’ve played any new video games recently, console or mobile, you’ve likely experienced a lot of training. Especially if the… Read more »
Some Definitions
As I get this blog up and running I want to throw a few definitions out there to provide some context for everything that comes after. Many of you likely already have a pretty clear definition for the terms Performance Development and Performance Support, and yet I’m going to take this first real post to… Read more »
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